This model was rigged in Maya for a character created by Mary Porter (http://maryporter.sitey.me/).
For this character I built a stretchy spine, IK and FK controls for the arms, legs and tail, a switch between IK/FK, and deformers.
Creating the joints.
Orientating the joints.
Skinning the joints to the mesh
Creating the IK spine and it's controls.
Using Hypershade to create the stretch in the spine.
Using Hypershade to create a switch between IK/FK in the arms.
Using Hypershade to create a switch between IK/FK in the arms.
Using Hypershade to create a switch between IK/FK in the legs.
Creating the IK tail and it's controls.
Using Hypershade to create a switch between IK and FK in the tail.
Creating the deformers for the eyes.
Completed rig with all the FK controls visible.
Completed rig with all the IK controls visible.