Tadao is a Makura-Gaeshi which comes from Japanese folklore. I designed this character then modelled and rigged it in Maya.
For this character which is only a head, I built GUI, blendshapes and a FK jaw and tongue.
Chen is a Qilin which comes from Chinese folklore. I designed this character then modelled and rigged it in Maya.
For this character I built FK and IK legs, and FK spine. A switch between FK and IK, FK toes, tail, ears, neck, snout and blendshapes for the mouth and eyes. This rig also has SDK.
Hibiki is a Biwa-Bokuboku which is inspired by an anthropomorphic musical instrument from Japanese folklore. I designed this character then modelled and rigged it in Maya.
For this character I built FK arms and legs, IK spine, legs and arms with stretchy. A switch between FK and IK, and stretchy and non-stretchy. FK hands, feet, neck and blendshapes for the mouth and eyes. This rig also has SDK.
This model was rigged in Maya for a character created by Thomas Callis.
For this character I built FK and IK legs, and FK spine. A switch between FK and IK, FK tail, ears, neck, snout and SDK.
I designed this character for a dance project, I built, rigged and animated the character in Maya.
For this character I built FK and IK controls in the arms, legs and tails, FK controls in the head, ears, and hands, and blendshapes for the face and eyes..
This model was rigged in Maya for a character created by Timothy Franklin (http://www.timfranklinart.co.uk/).
For this character I created IK and FK controls and blendshapes.
This model was rigged in Maya for a character created by Timothy Franklin (http://www.timfranklinart.co.uk/).
For this character I created IK and FK arms and legs, FK toes and hands, a switch between FK/IK and a blendshape.
I designed this character for the 2015-2016 RSA Student Design Awards Motion Brief Competition. I built, rigged and animated in Maya.
For this character I built FK and IK legs and arms, IK spine, FK hands, feet and head, and blendshapes for the mouth and eyes.
This model was rigged in Maya for a character called Iso created by Timothy Franklin (http://www.timfranklinart.co.uk/).
For this character I created a stretch from the elbow to the wrist in IK, FK controls for the legs and arms, and a switch between IK and FK
This model was rigged in Maya for a character created by Mary Porter (http://maryporter.sitey.me/).
For this character I built a stretchy spine, IK and FK controls for the arms, legs and tail, a switch between IK/FK, and deformers.
All characters were modelled, rigged and animated in Maya by me for a 4-week project titled 'Hit the Ground Running'. The spatula and fork characters were modelling by Mary Porter (http://maryporter.sitey.me/). All characters have deformers to control them, some have additional joints.