Blog

Tadao the Makura-Gaeshi (Facial Rig)

Tadao is a Makura-Gaeshi which comes from Japanese folklore. I designed this character then modelled and rigged it in Maya.

 

For this character which is only a head, I built GUI, blendshapes and a FK jaw and tongue.

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Chen the Qilin (Quadruped Rig)

Chen is a Qilin which comes from Chinese folklore. I designed this character then modelled and rigged it in Maya. 

 

For this character I built FK and IK legs, and FK spine. A switch between FK and IK, FK toes, tail, ears, neck, snout and blendshapes for the mouth and eyes. This rig also has SDK.

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Hibiki the Biwa-Bokuboku (Biped Rig)

Hibiki is a Biwa-Bokuboku which is inspired by an anthropomorphic musical instrument from Japanese folklore. I designed this character then modelled and rigged it in Maya. 

 

For this character I built FK arms and legs, IK spine, legs and arms with stretchy. A switch between FK and IK, and stretchy and non-stretchy. FK hands, feet, neck and blendshapes for the mouth and eyes. This rig also has SDK.

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Wolf Rig

This model was rigged in Maya for a character created by Thomas Callis.

 

For this character I built FK and IK legs, and FK spine. A switch between FK and IK, FK tail, ears, neck, snout and SDK.

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Ponkan Rig

I designed this character for a dance project, I built, rigged and animated the character in Maya.

 

For this character I built FK and IK controls in the arms, legs and tails, FK controls in the head, ears, and hands, and blendshapes for the face and eyes.. 

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Squirrel Rig

This model was rigged in Maya for a character created by Timothy Franklin (http://www.timfranklinart.co.uk/).

 

For this character I created IK and FK controls and blendshapes. 

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Alien Rig

This model was rigged in Maya for a character created by Timothy Franklin (http://www.timfranklinart.co.uk/).

 

For this character I created IK and FK arms and legs, FK toes and hands, a switch between FK/IK and a blendshape.

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Teen Rig

I designed this character for the 2015-2016 RSA Student Design Awards Motion Brief Competition. I built, rigged and animated in Maya.

 

For this character I built FK and IK legs and arms, IK spine, FK hands, feet and head, and blendshapes for the mouth and eyes. 

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Iso Rig

This model was rigged in Maya for a character called Iso created by Timothy Franklin (http://www.timfranklinart.co.uk/).

 

For this character I created a stretch from the elbow to the wrist in IK, FK controls for the legs and arms, and a switch between IK and FK

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Cat Rig

This model was rigged in Maya for a character created by Mary Porter (http://maryporter.sitey.me/).

 

For this character I built a stretchy spine, IK and FK controls for the arms, legs and tail, a switch between IK/FK, and deformers. 

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Hit the Ground Running Rigs

All characters were modelled, rigged and animated in Maya by me for a 4-week project titled 'Hit the Ground Running'. The spatula and fork characters were modelling by Mary Porter (http://maryporter.sitey.me/). All characters have deformers to control them, some have additional joints.

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